I was told the Magical Girl could be anything, so I made anything a Magical Girl.

I tried to make a light-hearted story, the kind you could find in a saturday morning monster-of-the-week type of show. The ones where they take a complex issue and just solve it by assimilating to a bad monster and beating the monster silly with friendship and whatnot. I hope you can have as much fun playing it as I had imagining it. ^^


Controls are simple:

-Enter/return key to confirm

-BackSpace to go back (only back to skills when choosing a target)

-Up/Down to move the cursor in menus


Disclaimer: In the spirit of fairness, I'll precise it here but the RPG system was not developed during the Jam. It comes from one of my other projects and falls under the "you may use any asset you own" category.


PS: I know there is no music, I regret not having the time to make some. Just listen to some magical girl music of your choosing while playing ^^'


The City Background is a free asset by Kenney.

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorWeakest Imp
Made withUnity
TagsJRPG, magical-girl

Comments

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(+1)

That was so much fun! I did like how the narrator learned about the show being canceled. Also, wouldn't the animals get infected when they turned humans? Oh, wait, episodic show, the laws of common sense don't apply to those

Happy you liked it, I had a blast writing it too ^^

Technically, the Boss' Poison attack IS the virus infecting the animals. They just don't cough because they're too fabulous for that

(1 edit)

i liked one of the text at the end that said "But you will never be able to see these adventures because our  budget has just been cut

Thanks. This line was the result of wanting to sound like an episodic show that goes on for way too long, but make clear to players that I don't actually plan on making a sequel
Glad you liked it ^^

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Wow, I didn't think anyone would play this game and give me feedback so late after the jam. Thank you very much ^^

As for the bug,  I am well aware. The aiming system was rushed for the jam and had a number of issues, so I burned it all to the ground and made a more robust version without this issue, and most other I noticed. I didn't update this game because I didn't think many people would play it anyway ^^'
Maybe I should considering how glaring the bug is x)

For the part about being able to heal enemies, it is an intended mechanic, just like attacking your allies. Though there really insn't much point for the battles in this game, it is supposed to be a fringe yet viable option for some encounters (like when an ally can absorb an element, or the healing mechanic decreasing in effectiveness when used repeatedly, therfore wasting the enemy's recovery with tiny heals)

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