Big update with very little fanfare
Digimon World: Paradigm Shift » Devlog
After many months of work on the battle system (no update since 2019, oops) I have finally gotten to a point where I have most of the mechanics implemented with a somewhat understandable UI. Meaning it's reliable enough for me to start working on all the other stuff I plan to put in the game without needing to modify anything in there for a while \o/
There is still much polish to add to it and the balancing is basically inexistant, but for the curious, you can see in it all the basic mechanics for battle (although it is very much a development build, so everything might not be very understandable. Good luck ^^')
Digimon World: Paradigm Shift
Status | Prototype |
Author | Weakest Imp |
Genre | Role Playing |
Tags | Turn-Based Combat |
More posts
- Minor updateJan 27, 2020
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